Thanks to Maxon US and Cineversity.com (http://www.cineversity.com), for recording and publishing the [2015 Siggraph Live Cinema 4D Presentations](http://www.cineversity.com/vidplaylist/Siggraph_2015_rewind). They’ve just released presentations on [Character Rigging Techniques](http://www.cineversity.com/vidplaylist/character_rigging_techniques_siggraph_2015_rewind) and [Particle Effects and Fluid Simulation](http://www.cineversity.com/vidplaylist/particle_effects_and_fluid_simulation_siggraph_2015_rewind) along with a number of other great presentations.
You can watch the full lineup of presentations here:
[NAB 2015 Rewinds](http://www.cineversity.com/vidplaylist/Siggraph_2015_rewind)
See technical directors show how Cinema 4D’s character and simulation tools simplify animation work. Bret Bays, a TD at Disney Animation, explains how C4D enabled him to streamline processes for The Ottoman Project. He also demonstrates how Cinema 4D makes defining joint weights far less tedious.
The presentations by Casey Hupke and Brandon Parvini focus on simulation. Watch and discover how you can quickly create impressive fluid effects using C4D with X-Particles and Turbulence FD. You’ll also gain invaluable insights about nodal texturing and GPU rendering with Octane, Sketch and Toon techniques, as well as render optimization.
- Creating a Character Rigging Pipeline in Cinema 4D with Bret Bays
- Weighting Workflows for Cinema 4D Character Animation with Bret Bays
- Simulation and Render Workflows in Cinema 4D with Brandon Parvini
- Optimizing Sketch and Toon Renders with Brandon Parvini
- C4D with X-Particles and TurbulenceFD with Casey Hupke
Master Siggraph 2015 Playlist
Character Siggraph 2015 Playlist
Simulation Siggraph 2015 Playlist
Bret Bays: Creating a Character Rigging Pipeline in Cinema 4D
Bret Bays: Weighting Workflows for Cinema 4D Character Animation
Brandon Parvini: Simulation and Render Workflows in Cinema 4D
Brandon Parvini: Optimizing Sketch and Toon Renders
Casey Hupke: C4D with X-Particles and TurbulenceFD